You can pick any initial compromize card you want
Max of 20 turns – whoever has the msot points at the end wins
When you lose all of your points you lose the game
Each player rolls the dice and they add points into the bank based on the number they rolled
This also contributes to the size of the players “company”
Each player plays an initial compromoise card
Then rolls the dice
If you get 11-20 is successful and their compromise card works
You keep rolling until you roll under 11 and that attack is innaffective and your turn stops
Other players turn and they do their initial compromize card and roll
End of turn 1
Turn 2, flip another card. And roll.
Goes through the 4 chains (4 turns?)
Once established kill chain with the 4 kill chains
Their next roll is how many points they are stealing from the other team
Established kill chain – roll to steal points
You can pick a procedure card and you can remove an attack from the other player (burn the card)
You can chose a procedure card or you can attack them to steal points
When you do a procedure and you roll a 20 you can remove(burn) all the cards on the field that match that procedure
If less than 20 you pick one card to kill
One attempt to steal points per turn
When you play a defense card and you fail the roll you remove that amount from your bank
The only money you get out of the bank is because you fail at security
When you are attacking and you roll a 1 – you lose all of your cards on the field
When you roll a 20 on offensive it does nothing but it’s succesfull – you keep going until you roll under a 10
When you establish your kill chain the next roll can steal points or you could play a procedure card to remove cards from the other players kill chain stack
When you roll and steal points you steal the amount minus “10” so if you roll 18 you steal 8 points from the player
When you’re on the attack and you roll a 1 with a full kill chain you lose all of your kill chain and they get burned
When you have your kill chain complete and you roll a 20 you win